It will also show if an item is blessed before identifying it to make identify tasks slightly easier to finish. When you enter a level that has a monster in it you will receive a warning about your imminent demise. There's the specs, why aren't you coding already?Īpparently sixth sense wasn't cool enough so it received two minor buffs. Added a void altar upgrade in your hideout. Wizards' Guild enchanting was improved for legendary items. Fixed a bug that gave Woof too much xp when spawned with the collar. Fixed a bug with ranged NPC equip when their bow had broken at some point. Added some heritages that improve the Trap Master talent. Added a new trap type, caltrops, that can suppress your desire to move. Fixed a bug that caused your friends to zap you with wands and scrolls. Fixed a bug with damage and snare difficulty scaling of player set traps. Added a heritage that allows all shrooms to be used with shroom grenade. All types of raw fish and shrooms can now be cooked. Sixth sense also shows blessed status on unidentified items. Sixth sense tells if there's any monsters after entering a level. Adrenalin perk haste threshold is now 50% health instead of 33%. Cheesed perk now buffs agility and strength when consuming cheese.
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